![]() I think how I would do it would be to detour the OS function that loads files in memory and then start the game so that all the file load calls get intercepted and it would load files that exist on the usb instead else it would load the original if the file doesn't exist on usb However, while I am used to mod PC games in C++ through function detouring, I'm not as used to work with PS3 homebrew wise (well, not as used, I litterally never did it) ![]() If you don't know riivolution, this is a video that shows how it works on Wii ![]() ![]() ![]() Hi, I recently had the idea of developping an homebrew equivalent to the wii homebrew riivolution to load mods from USB to allow people to load mods and fan translations without a need to dump and modify their game dump, by simply plugging in their usb stick in the ps3 and loading their game disc ![]()
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